Saint-Mandé, Île-de-France, France
19 days ago
[The Division Resurgence] – Technical Artist (W/M/NB)

Description de l'entrepriseLocation: Saint-Mandé, France Duration of work: Full-time Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Description du poste

We are seeking an experienced Technical Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Lead Gameplay Programmer will report to and work under the management of the Associate Producer.

Key Responsibilities

Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technicalrequirements.Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

Qualifications

Relevant experience, skills and knowledge

Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).Expertise in shader development, lighting systems, and VFX.Excellent problem-solving skills, with the ability to address both artistic and technical challenges.Strong communication and collaboration skills, with the ability to work effectively across disciplines.Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.Experience with mobile game development and online multiplayer systems is desirable.

Informations complémentaires

Ubisoft's perks (for a position based in Saint-Mandé)

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