Hogarth is the Global Content Experience Company. Part of WPP, Hogarth partners with one in every two of the world’s top 100 brands including Coca-Cola, Ford, Rolex, Nestlé, Mondelez and Dyson. With a breadth of experience across an extensive range of sectors, Hogarth offers the unrivaled ability to deliver relevant, engaging, and measurable content across all channels and media - both established and emerging.
The number of channels at our fingertips; the need for speed; and the drive for mass personalisation, all mean that brands need different solutions.
Our global team of over 7,500 craft and technology experts brings together creative, production and innovation to help clients navigate this exciting and ever-changing world of today’s content experience.
What does a CGI real-time developer do at Hogarth?
Our CGI real-time developer will be providing technical support to team members and on-going development and innovation of Real-Time CGI projects. They will also help push forward the development of our Real-Time workflows to enable global collaboration at scale while ensuring it complements the existing and future workflow requirements of our CGI teams. They will work alongside other members of the CGI teams to develop working solutions by understanding both the artistic and technical challenges that they face and supporting them on a day-to-day basis.
Key accountabilities
Work with the CGI Realtime Principal Technical Artist to help define/produce robust solutions, engine features/systems and pipelines to support tech and artist teams. Profile all aspects of projects including CPU performance, memory and streaming. Collaborate with content creators ensure quality results, efficient working practices and optimization processes. Identify and continually evaluate new software, processes and hardware to stay at the forefront of real-time technologies and within the Metaverse. Provide engine support to content and code teams specifically for the CGI Real-Time workflow and improve debug tools, processes and development workflows. Take full ownership and maintain any tools and processes developed and their corresponding documentation, providing training to artists where necessary. This role reports to the CGI Realtime Principal Technical ArtistRequirements
A high level of technical ability including Blueprint and C++. Use the Unreal Engine to a high standard and have broad knowledge of games pipeline and technology principles. Knowledge of using profiling tools to identify memory and CPU performance issues and knowledge of a variety of code optimization techniques. Experience in working across disciplines to implement optimizations and achieve performance goals. Co-operate with creative directors and art directors to incorporate feedback and be able to implement feedback from clients.Diversity & Inclusion
Hogarth is an equal-opportunity employer. That means we believe in creating a truly inclusive culture that values diversity, equity and inclusion for everyone through our ideas, our people, how we behave and how we conduct ourselves. We strive to recruit people from diverse backgrounds and support them to achieve long-term success. This not only makes Hogarth a better company and place to work, but an environment where everyone can give their point of view, experience connection, enjoy opportunity and feel a sense of belonging.
We welcome applications from everyone, regardless of race, ethnicity, religion or belief, gender, gender identity, age, national origin, marital status, military veteran status, genetic information, sexual orientation, or physical or mental disability. As part of our commitment to making our hiring processes as equitable as possible, we are currently rolling out a policy which ensures that hiring managers review CVs only after they have been processed through an automated anonymisation system. This aims to ensure that all candidates are considered for interview based solely on their experience and what they can bring to the role. The solution, provided by MeVitae, scans and redacts CVs to reduce potential reviewer bias.
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