Effects Technical Director (All Levels)
Industrial Light & Magic
Job Summary: The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.
What You’ll DoDesigns and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systemsResponsible for setting-up and wrangle heavy particle effects and enormous crowd shotsExcellent pipeline scripting abilitySolid compositing ability, can wrangle blue-screen extractions, working understanding of NukeCan write plug-ins, debug simulations and write set up and surface shaders with proficiencyCan write/hack procedural surface shaders and volumetric shaders with proficiencyCan animate moderate objects with proficiencyCan pick-up new techniques quickly and easily and can debug just about anythingSets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability
What We’re Looking For3-5+ years production experience or feature film experience with effects simulation workDemo reel requiredAbility to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot.Exhibits excellent listening and communication skills, able to receive direction and criticismExcellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shotEngages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.Prioritizes tasks and manages time very wellAdvanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressionsC++ skillsNice to have:Linux and scripting ability in PythonExperience in MEL
The hiring range for this position in San Francisco, CA is $67,000 to $169,300 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
What You’ll DoDesigns and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systemsResponsible for setting-up and wrangle heavy particle effects and enormous crowd shotsExcellent pipeline scripting abilitySolid compositing ability, can wrangle blue-screen extractions, working understanding of NukeCan write plug-ins, debug simulations and write set up and surface shaders with proficiencyCan write/hack procedural surface shaders and volumetric shaders with proficiencyCan animate moderate objects with proficiencyCan pick-up new techniques quickly and easily and can debug just about anythingSets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability
What We’re Looking For3-5+ years production experience or feature film experience with effects simulation workDemo reel requiredAbility to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot.Exhibits excellent listening and communication skills, able to receive direction and criticismExcellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shotEngages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.Prioritizes tasks and manages time very wellAdvanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressionsC++ skillsNice to have:Linux and scripting ability in PythonExperience in MEL
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The hiring range for this position in San Francisco, CA is $67,000 to $169,300 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
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