Environment Generalist TDs at DNEG are passionate about collaborating and problem solving to create and compose spectacular photorealistic environments on our highest calibre feature film projects. Our environment artists work within a global, supportive and multi-talented team altering and extending environments in live action plates or designing, composing and rendering environments from the smallest blade of grass to entire galaxies. They need excellent communication skills to collaborate and interact with multiple departments and colleagues around the world, ensuring their artistic and technical solutions integrate with the rest of the pipeline. Based on the requirements of each production we devise efficient and creative approaches to produce our environments using Digital Matte Painting, 2.5D and manual or procedural 3D approaches where appropriate. Supported by your team, you will be able to utilize and develop your diverse skill set. Your tasks may include modelling, sculpting, texturing, look development, layout, lighting and re-projection and require you to make artistic and technical decisions on a day-to-day basis.
Must HaveExperience of environment modelling, sculpting, texturing, layout, lighting, rendering and digital matte painting for high-end broadcast or feature film projects.A good understanding of photography, artistic composition and cinematography.Thorough understanding of 3D and 2.5D VFX processes and production pipelines.Experience of Houdini, Maya, Zbrush, Substance/Mari, SpeedTree, Gaea and Nuke.Experience with using or creating procedural workflows for buildings, cities, vegetation, ecosystems, terrain, cliffs or debris.Knowledge and understanding of the natural world (geology, geography, and meteorology) and architecture (design and engineering).Experience working with shoot data including photographic and reference data, HDRIs, photogrammetry, and Lidar.A showreel demonstrating experience in the creation of realistic environments for motion pictures.
Nice to Have Experience of rendering in Houdini SolarisExperience of Unreal Engine, realtime rendering.
About YouPassionate about film with a keen artistic interest in storytelling through environment design.Keen to collaborate, enjoys supporting and helping others within a global team.Strong communication, self-management, and organizational skills.Creative problem solver with keen attention to detail.Calm under pressure and committed to meeting production deadlines.A positive, can-do attitude.
Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.
The base salary range for this full-time position is $110,000 to $145,000. DNEG salary ranges are determined by function, department, level and location. An individual's pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys.
About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).