Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job DescriptionBe responsible for the balancing and their documents and tools for all game loop & progression systems (sources, sinks, tasks objectives & rewards, and monetization)
Key responsibilities
Be responsible to design the balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization) according to the Creative Director and Live Operations Director’s vision, and to implement it with configuration parametersWork directly with the Live ops Director on detailed balancing and implementation of monetization parametersBe responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during liveRedefine the specifications for systems configuration pipelines & tools needed by designers to configure and balance the game, and coordinate with tech team to improve those pipelines as necessary (eg pipeline to input data into the game and validate them safely)Revamp existing tools to configure and balance the game (eg designers excels for tracking & calculation of parameters to input) to improve themConstantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.QualificationsPassionate about playing and making games, notably RPG games or simulation/strategy gamesIn-depth knowledge of the game industry, notably of the top RPG games in the F2P & GaaS genreDetailed understanding of mobile players’ behaviours and latest business models trendsStrong understanding of a live game development phases and evolutionYou already shipped at least a game as an economic designerStrong experience working in a video game development team, ideally working on F2P RPG games with complex game loops (specifically MMORPG development experience is a plus)Specialized education in economic game design, and/or significant experience (at least 3 years) as an economic designer, in charge of balancing various game loop systems to create the right player experienceStrong experience in numeric design, and able to create and manipulate data sets with ease.You are creative, flexible and open to feedback and iterations, and a good team playerYou have an analytical mind, and are able to translate analytical findings in actionable design solutions within the gameAttention to detail, meticulous and organized working habitsFluent in EnglishExperience with Unreal Engine is a plus.Knowledge of mobile platform development is a plus.Additional InformationUbisoft's perks