London, GBR
1 day ago
Gameplay Software Engineer - Reality Labs
**Summary:** Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.As a Software Engineer in the Workrooms team at Meta, you will develop the VR in-meeting experience - an immersive virtual space, where you and your team can work better together, from anywhere. Meet teammates, brainstorm ideas, share presentations and get things done, whether you're using Meta Quest or joining from a 2D screen. **Required Skills:** Gameplay Software Engineer - Reality Labs Responsibilities: 1. Build tech, tools and pipelines for generating very high quality digital representations of people 2. Architect and implement efficient and reusable systems that drive animation in complex real-time cross-platform applications 3. Set a high-quality bar to make our technology easy and delightful for developers to use 4. Write high-quality, well optimized, and maintainable code 5. Collaborate with other engineers, product managers, designers, artists, and user researchers to deliver innovative mixed reality and flat-screen products **Minimum Qualifications:** Minimum Qualifications: 6. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. 7. Strong experience with C++ 8. Experience as an engineer building and shipping features within 3D real-time interactive engines (Unity 3D, Unreal, or other/proprietary) 9. Expertise in object-oriented and component-based design experience 10. Strong problem-solving and communication skills **Preferred Qualifications:** Preferred Qualifications: 11. Experience with character animation and behavior technology and pipelines 12. Strong understanding of 3D math and linear algebra 13. Understanding of and experience with video game physics 14. Experience with C# or similar programming languages 15. Experience delivering AAA Games 16. Experience with development for virtual reality (Rift, Quest, VIVE, Gear VR, etc.) 17. Experience working across a mixed technology stack that includes C/C++ components 18. Experience with performance optimization of real-time applications 19. Strong understanding and sense of empathy for VR users and developers **Industry:** Internet
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