A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar San Diego is on the lookout for talented Graphics Programmers who possess a passion for breathing life, realism, and fun into games.
This is a full-time, in-office position based out of Rockstar’s new state-of-the-art game development studio in Carlsbad, CA.
WHAT WE DO
• We develop cutting-edge graphics and visual effect systems, working together with other departments to create optimal, attractive solutions for our games.
RESPONSIBILITIES
• Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals.
• Work closely with the rest of the programming team to assist in integrating graphics technologies, identify extensions to that technology, and help create those improvements.
• Occasional mentoring of more junior members of the team.
QUALIFICATIONS
• A degree in Computer Science / related discipline or equivalent experience.
• 1+ years of PC or console graphics development experience.
SKILLS
• Experience with C/C++ programming
• Experience with HLSL or other vendor specific shader programming language.
• Experience with 3D graphics APIs (Direct3D 11+, OpenGL, Vulkan and/or vendor specific).
• Experience optimizing both performance factors and memory footprints using hardware and software profilers (PIX, Razor CPU/GPU, Tuner, Vtune, etc.).
• Experience debugging graphics pipelines using relevant platform tooling (Renderdoc, Pix, Razor GPU, etc.).
• Experience with multithreaded programming.
• Experience working with large code bases.
• Ability to work with artists, designers and other content creators to make sure they can get the most out of the technology.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
• At least one shipped title; preferably on the Xbox and/or Playstation consoles.
• Experience using modern real time ray tracing APIs (DXR, NVX or vendor specific).
• Passionate about playing and making games.