Taguig, Metro Manila, Philippines
7 days ago
Level Designer

Company Description

In 2016, Ubisoft Philippines opened as the first and only AAA game development studio in the country. Since then, the studio has grown to around 150 professionals, co-developing the following flagship franchises: Assassin's Creed (AC): Odyssey, AC: Origins, AC III Remaster, AC Liberation and AC Rogue on Nintendo Switch, For Honor, Skull & Bones, The Crew 2 and more upcoming unannounced projects.

 

Ubisoft is a leading creator, publisher, and distributor of interactive entertainment and services in the world. We are located in the emerging central business district in the South of Manila, with a lush, green, family-friendly ecosystem. Our building is within DLSU Laguna, our partner university whom we have been working closely with in the creation of Video Game Development courses, training developers of the future. Through partnerships in the academe and active involvement in events, we aim to continue growing the game dev industry in the Philippines and South East Asia.

 

Ready to tackle new challenges and take entertainment to the next level? Join us and Create the Unknown.

Job Description

A Level Designer creates the game world and defines the moment-to-moment gameplay experiences with the game’s mechanics and systems. With a player-oriented mindset, you will take levels from concept to fully playable prototypes, and further work with other disciplines to deliver fully realized, narrative experiences to a AAA standard.

The main and routine tasks of the Level Designer are to:

Conceptualize and prototype the layout of 3D game environments and player goals and activitiesBuild 3D game worlds by placing interactive elements in the game world to create variety, distribution, and progression of player activity using iterative design methodsWork with our Scriptwriters, Cinematic Designers, and realization teams to create original, memorable, and compelling narrative content for our games.Communicate designs to the team through presentations and documentsCollaborate with Directors and Leads to bring on their high-level creative vision of our game worlds to lifeCollaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, Animation, Narrative, and others – adapting to technical constraints while bringing game environments from concept to shippable qualityContribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on your designs.Stay up to date on current trends, best practices, and latest technologies in your field of expertiseShare knowledge and mentor junior team member

Qualifications

 

Experience in game level design or other relevant experience Solid understanding of the relationship between core game mechanics, gameplay spaces, interactive elements, and narrative contentAbility to design, conceptualize, and create playable 3D game levels using level editors or game engines (e.g. Unreal Engine, Unity, etc.)Extensive knowledge of game design conventions and systemsExperience with text-based or visual scripting to create gameplayKnowledge in game development process and game production pipelineGood communication skills, positive attitude, and great work ethicDemonstrates passion and talent for games and game developmentAbility to work in a highly collaborative team environmentFast learner, takes initiative, and meets deadlines

To all applicants: Kindly upload your cover letter, CV and game related portfolio.

Additional Information

Our top priority are our people: Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.

 

We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe. We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that we’re serious about fun!

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