DNEG is currently looking for an Organic Modeller for a 4-month contract. Organic Modellers at DNEG use a wide range of reference materials and work very closely with texture artists, shader artists, and look development artists to create a range of digital assets of impeccable standard for world-class VFX films. You will also work closely with the rigging team to produce models which will support their workflow requirements to aid the smooth running of the production.
Key ResponsibilitiesCreate highly detailed and realistic organic 3D models using industry-standard software (e.g., Maya, ZBrush, etc.).Translate conceptual sketches, reference materials, and art direction into visually stunning and accurate 3D models.Ensure that models align with artistic and technical specifications, optimizing for performance and visual appeal.Collaborate closely with the Supervisors and other team members to iterate and refine models based on feedback and creative direction.Maintain a strong understanding of anatomy, form, and proportions to achieve authentic and aesthetically pleasing organic models.Stay up-to-date with industry trends and new techniques to continuously improve the quality of organic modeling within the team.Assist in the creation and implementation of textures, shaders, and materials to enhance the realism of the models.Contribute to brainstorming sessions and provide creative input to the overall design and development process.
About you Meticulous with high attention to detailA team player and clear communicator, and a keenness for collaborationAdaptable and with a willingness to learn new skills and techniques – including proprietary softwareResourcefulCalm under pressure and committed to meet production deadlines A positive, can-do attitudeA passion for awesome creatures and real-world anatomy
Must HavesStrong spatial awareness and a good sense of form, scale, anatomy, likeness and proportionA very keen eye for detailA full working knowledge of modelling in any one or more of these packages: Maya, HoudiniAbility to work with packages such as Mudbox or Z-brushExperience with Wrap4DKnowledge of Polygon and sub-division surface modellingAbility to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturingUnderstanding of when to model detail or have the detail added through the shading, by liaising with the shader writers and look development artistsExperience shot modeling in a feature film environmentWork closely with the riggers in the case of character models to ensure models work smoothly within the rigging pipeline.
Nice to HaveA good knowledge of LinuxFamiliarity with WindowsExperience in other areas of visual effects (TV, Games) will also be taken into accountKnowledge of NURBS modellingAt least 3 year of experience in films or high end commercialsExperience in Marvellous DesignerAbility to script in Python
Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.
About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney).