In your capacity as a Product Engineer, 3D, you play a central role in bringing creative ideas to life. Drawing from your expertise in various 3D software and extended knowledge of Unreal Engine, you are building high-fidelity, photo-real visual experiences for our clients. You are a key contributor in conceiving and breaking the ground executing on innovative ideas.
Please note this is a contract role for the month of February.
You will:
Intake and process complex CAD and/or FBX files for final use in Unreal Engine Import and verify the 3D model and textures in Unreal Engine Identify and correct geometry and texture mapping issues Assign and optimize textures in multiple lighting scenarios Manage vehicle model variations and material library in Unreal Engine Render high-quality, photo-real prototypes and fidelity samples Execute rigging and animation in Unreal Engine, correct faults if needed Model, texture and animate key elements to be used in UE environments Build custom small-medium scale 3D environments Place and animate virtual cameras Animate 3D models
You have:
4+ years of experience in Maya 3D (Solid Works, AutoCAD, or Rhino is a plus) or Cinema 4D 2+ years of experience in Unreal Engine Basic blueprints knowledge is required, C++ experience is a bonus Worked in automotive and with high-end rendering pipelines (Arnold and Redshift) Understanding film, real-time development, and virtual production Proficiency with post-production and VFX pipelinesOur new hires & employees are the future of our organization, and we want to set you up for long-term success. In an effort to do so, we expect our team to work from an office a minimum of 3 days a week.
This work model balances the need for individual flexibility while maintaining the relentless customer focus we provide at CM. We understand that not everyone may feel comfortable with this expectation, so we ask that you please let us know immediately if there are any concerns so we can help navigate accordingly.