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The Speaking the World into Existence research effort aims to apply the recent progress in large language models (LLMs) to prompt-based creation of interactive 3D scenes. Integrating LLMs with a game engine should enable not only faster development of 3D content in various domains, such as gaming, mixed reality applications or animated films, but also allow for spontaneous user-generated content in the course of an interactive experience.
For this project, we aim to build a tool for rapid prototyping of games, by employing generative AI to transmute natural language exchanges among a group of designers into playable content. We are in particular interested in utilizing a variety of large AI models to allow self-improving generation of game level layouts. While the primary target of this project is the creation of a prototyping tool, we expect that these techniques could be applied to the whole pipeline of creating interactive 3D content.