Montpellier, Occitanie, France
20 days ago
Senior 3D Programmer - BGE² - (M/F/NB)

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Reporting to the 3D Team Lead, you will work as part of a team of programmers dedicated to the BGE2 project. Drawing on your expertise, you will design complex, sustainable systems and parts of the engine to support the production team's vision, and will be a driving force behind system developments and improvements.


If you have an interest in technical innovation and the ability to work as part of a team, come and join us!

Main responsibilities:  

Specify and develop the functionalities of the 3D engine in collaboration with the Technical Director and the Technical Lead. Implement modules whose specific features are defined Participate in the validation and verification that the newly developed and integrated 3D systems meet the specific intentions. Also involved in checking that they do not create inconsistencies with existing code and optimising them where necessary. Identify and correct errors Document your work to transfer your knowledge and enable users to understand how to use the 3D systems and functionality.Validate specific functionalities and contribute to improving the performance and quality of the game and the technical production process (pipeline). Mentor less experienced programmers Help define an overall vision for the technologyAssist the Lead and act as a technical consultant in a specific area. Example: Technical Advisor: taking ownership of existing code, fixing bugs, suggesting improvements, making decisions in conjunction with the Technical Lead, providing support.Working with other teams: ensuring systems are compatible with other teams (physical, audio, tools, etc).
 

 

Qualifications

Skills required: 
- Mastery of current standards and the C++ language
- Demonstrate strong analytical skills
- Design effective software modules
- Implement effectively
- Debug and optimise effectively
- Update your knowledge regularly


Technical skills & business knowledge:

Advanced level of English, ideally fluentFamiliarity with modern 3D APIs, shader languages, DirectX : DirectX 11/12Modern OpenGL (>=3)VulkanShader languages: GLSL / HLSLKnowledge of good software design practices and CPU memory vs. GPU trade-offsFamiliarity with PC and console development (PS5, Xbox)Experience with graphics debugging tools (PIX, RenderDoc)Solid understanding of 3D rendering techniquesDifferent lighting techniques (PBR, clustered, volumetric, global illumination, etc.)Different shading techniques, special effects, post effects, etc.

 

Soft skills:

Manage, progress and propose solutions independentlyAttention to detail, respect for good practice, quality standards and deadlinesBe open to constructive feedback and know how to make suggestions for improvementExpress ideas accurately, both orally and in writingAbility to listen and absorb existing elements or ideas expressed by othersBe open to different ways of workingWork effectively with other team members, including artists, designers and other programmersBe flexible to quality and time constraintsBe proactive, respecting existing technologies and anticipating needs and problemsLead and motivate a development teamMake decisions and propose innovative solutions Willingness to push boundaries and learn new technologiesExperience and education requiredSignificant experience in 3D programming in the video game industryIdeally an engineering degree (or equivalent) with a specialisation in 3D development and modern graphics APIsAbility to keep abreast of API developments and adapt to new 3D tools and technologies

Additional Information

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