Vancouver, BC, V5Y 2E2, CAN
1 day ago
Senior Characters & Creatures Gameplay Animator - Gears of War- The Coalition
The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us. We are seeking an experienced and highly motivated Senior Character & Creatures Gameplay Animator. In this position, you will be partnering with a talented team of animators to create high quality gameplay features. You will be reporting directly to the Gameplay Animation Lead to ensure that quality and execution of these features is consistent and aligned with the overall vision for the game. **Responsibilities** + Collaborate with the Animation Director, Animation Leads and Designers to implement exciting new gameplay experiences. + Partner with Animation Engineers and Technical Animators to help integrate necessary animation assets using UE5 and other proprietary tools, pipelines, and technical systems. + Actively participate in review sessions and help the team raise the animation quality bar at The Coalition. + Attend and help define the requirements for internal/external motion capture shoots. + Partner with Production to update/track necessary animation tasks through deliverables and scheduling tools. **Qualifications** **Required Qualifications** + Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 4+ years experience in art design or a related art field working on computer games or entertainmento OR equivalent experience. + 4+ years' experience with in key frame and motion capture animation. + Body of work that demonstrates an understanding of body mechanics, timing, spacing, weight, and appeal. **Preferred Qualifications** + Experience in AAA game production. + Experience working with motion matching systems. + Experience working in Unreal is a plus. + Experience working in Maya and/or MotionBuilder is a plus. + Previous experience running mocap shoots is a plus. + Experience with Jira/Shotgun/Shotgrid is a plus. + Self-motivated, creative problem solver, and team player. Art IC5 - The typical base pay range for this role across Canada is CAD $108,100 - CAD $199,700 per year. Find additional pay information here: https://careers.microsoft.com/v2/global/en/canada-pay-information.html Microsoft will accept applications for the role until January 31, 2025. Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .
Confirm your E-mail: Send Email