This is your opportunity to work with a misfit group of veteran game makers, on one of the greatest action games on mobile.
In this role, you will incept, deliberate and tinker on innovative features that must surprise and entertain our players for years. Simultaneously, you will always re-evaluate and find ways to optimise the core systems, so it can sustain and stand forever. Monetization is not outside of scope, as you design for players to spend out of love, and when doing so, improves their experience long term.
We’re looking for someone who is passionate about making competitive games. Someone who plays games seriously, but understands that silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, are ready to take on exceptionally hard design challenges and want to have fun doing it, then let’s BRAWL!
Responsibilities
Generate creative design ideas for new systems and eventsGather raw ideas broadly and craft them into actionable design documentsIterate on designs collaboratively, evolve them, over and over againReview economy health and fine tune system valuesGive valuable input for new Brawlers and game modesQuickly deconstruct and distill insights from reference games and market changes to share with the teamDo deep thinking, explore design spaces and find edge casesSuccinctly articulate conflicting points of view, and trade-offsTake charge to unblock and drive execution forward, with light or no Producer supportDistill insights from key game metrics, with light or no Analyst supportCultivate a culture of inclusiveness, where good ideas can come from anyoneRequirements
Deconstructed many game systems deeply (professionally or not)Designed and shipped major game features/game(s)Leveraged game analytics meaningfullyPassion for competitive gamesRelentless problem solver, who is also not afraid to ask for helpPatient collaborator, who listens first, builds others up and always offers helpNice to Haves
Deep knowledge of Brawl StarsAdvanced Excel/Google Sheets abilityUX & UI design experienceAn inkling of humourBenefits and CompensationLuring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life.
We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource. Read More
About Supercell We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released six games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars and Squad Busters.
To make six games, we've killed dozens along the way. That's because we're obsessed with quality. Our goal is to make the best games – played by millions, enjoyed for years and remembered forever. To achieve this goal, we create the best possible teams and give them the freedom and independence that are core to our success. Read More
You Might Love It Here...
If you love to think, talk, play and make games, Supercell is the place for you. We're made up of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company.
We know it takes more than independence to make great games, so we also take good care of our people, providing them with the compensation, work environment and resources they need to succeed. Read More
This position is in Helsinki, but you're not?
Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to make sure the process is as smooth as possible for you, your family and whoever and whatever you're bringing along. Read More