United Kingdom
41 days ago
Senior Game Designer at The Multiplayer Group (MPG)

About MPG:

At The Multiplayer Group (MPG), we specialise in creating the highest standard of mind-blowing multiplayer experiences for our partners, through Co-Dev and Full-Dev projects.

Our people-first culture fosters a welcoming environment and a diverse team of talented people from across the globe.

We have a flexible approach to working that makes room for real life.

With our team spread far and wide, we're always looking for ways to bring our people together, whether that's online or in person.

Our giving back philosophy is centred around our local communities, education, and sustainability. We’re proud to say we’ve been Climate Positive since 2020!

Your mission: 

As our Senior Game Designer, you’ll help develop and deliver high-quality gameplay features for our AAA projects, across our high-profile co-development partners. You’ll be responsible for designing and implementing gameplay features with a specialised focus on the 3Cs and iterating them into deeply satisfying, release quality gameplay outcomes for our partner’s titles. You will also be acting as an interface with other disciplines, by driving development and testing new features and tools before they are deployed. 

What you’ll be doing: 

Taking ownership of player character core mechanics, controls and character camera, making a plan for how they should be used to drive development towards the vision laid out by the Lead Designer Create game systems that answer the needs of the client with regard to the targeted experience for the player Receiving ,solving and digesting  high-level feedback into work that the team can action Working with production and the team directly to ensure the outcome of your work to a release-quality standard. Standardise, document and communicate your vision to the game team Designing features that show you deeply understand the target players and their skillset, and can highlight and overcome obstacles Designing systems that allow players to plan and execute varied strategies  Creating a control scheme that is both comfortable and easily mastered, from a wide range of existing control schemes, by applying the relevant ergonomic principles Defining the information needed by the player to make interesting choices and adapted to their situation in the game, interface or menus Helping test new features and tools for the design team and provide feedback on ways to improve tools, methods, bugs etc.
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