Chengdu, Sichuan, China
16 days ago
Senior Gameplay Programmer (Rainbow Six)

Company Description

Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.  

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.   

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages. 

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。

秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。

在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

 

What you will do

Developing various game systems driven by different requirements, such as friend system, text chat, voice chat, locker, player behavior and game security related system.Work closely with game designers to clarify design requirements and understand the intended player experience.Implement menu and interface systems for users, preserving the uniformity of the visual and logistical aspects.Produce tools or debug features to help designers polish gameplay features.Possess good knowledge of native library integration.Document code, features and technical briefs.Complete your functions based on the plan, requirements and schedule.Communicate the progress of your work to your peers and teams.Correct defects discovered by QA/QC in a timely manner.

岗位职责

开发多种不同需求驱动的游戏系统,如好友、文字聊天、语音聊天、储物柜、玩家行为和游戏安全等相关系统。与游戏设计师密切合作,明确设计要求,了解预期的玩家体验。为用户实现菜单和界面系统,保持视觉和逻辑方面的统一性。制作工具或调试功能,帮助设计师完善游戏功能。优秀的原生库使用知识针对功能需求书写技术文档。根据计划、要求和时间表完成工作。向同事、团队通报工作进展。及时修复 QA/发现的缺陷。

Qualifications

 

What you will bring

Proven proficiency in C++ game programming and debugging, with a deep understanding of object-oriented development and data-driven design.Experience in C# programming.Have experience in independently completing online multiplayer game projects or large-scale FPS game systems.5+ years of gameplay programming experience.Able to program and debug complex applications using object-oriented or procedural programming.Proven proficiency in refactoring and optimizing existing systems.Knowledge of bug tracking, sprint planningKnowledge of software development using Scrum and proper Scrum practices.Good technical documentation skillsExcellent communication skills and good written English skills.

岗位要求

熟练掌握 C++ 游戏编程和调试,对面向对象开发和数据驱动有深入理解。具有 C# 编程经验。有独立完成在线多人游戏项目或者大型FPS游戏系统的经验。5 年以上游戏编程经验。能够使用面向对象或过程式编程编写和调试复杂应用程序。熟练重构和优化现有系统。了解bugs跟踪、sprint。了解如何使用 Scrum 进行软件开发以及正确的 Scrum 实践。良好的技术文档编写能力 。优秀的沟通能力和良好的英语写作能力。

 

Bonus Points

Experience in Unreal and Unity engine development.Experience in PC Game performance optimization.

加分项

具有 Unreal 和 Unity 引擎开发经验。具有 PC 游戏性能优化经验。
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