San Mateo, CA, USA
30 days ago
Senior Technical Designer
Description

THE STUDIO
We are a company for gamers, by gamers. We believe that truly good and deeply compelling games are timeless and will ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of cross-platform, new business models and a games industry in flux.

We are looking for ambitious and highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride.SENIOR TECHNICAL DESIGNERAs a Senior Technical Designer, you will play a pivotal role in crafting unforgettable gameplay experiences that will delight players. You'll collaborate closely with our team of talented Designers, Artists, and Engineers to lay the foundation for creating these experiences along with working to continuously improve how we create them over time.What you’ll do:Bring the creative vision of the game to life via gameplay, whether it be combat, quests, or exploration mechanicsAuthor design specs and drive implementation in collaboration with designers, artists, and engineers to establish the foundation for building unique player experiencesAct as the primary "go-to" person for implementing complex content that stretches the capability of existing systems and projects requiring heavy design/engineer interactionsCollaborate with engineering to develop new technical solutions that solve design problems while balancing designer-friendly interface with technical constraints.Dive into the less defined spaces between teams to understand limitations and find creative solutions to align disciplinesEnsure the team’s designs are cognizant of the potential limitations of the engine while constantly looking for ways to expand our capabilitiesImprove design workflows and processes as a force multiplier for yourself and others around youRequirements:5+ years experience in professional game designHave experience working with programming languages such as C++/C#/Python or equivalentEnd-to-end design capability, from rapid prototyping to delivery to live iterationDemonstrate strong design instincts and an acute awareness of how core systems affect gameplayAble to take design direction when provided, while still bringing your own ideas to the tableEffectively collaborate with team members from different disciplines, including designers, artists, engineers, production, and QAThrive on solving complex design problems and are always willing to share information and insights with othersExhibit the ability to delve deeply into technical problems for complex systems and drive investigations towards innovative solutionsBonus points for:Game industry in another discipline such as engineering or QAExperience working with custom enginesExperience working on live service gamesAt least one shipped AAA titleThe base annual salary range for this position in the United States is $60-130K. The base salary is just one part of the overall compensation package. SEMC also offers a package of benefits, including, healthcare coverage, unlimited PTO, a remote work environment, flex working schedule, parental leave support, 100% 401k match on the first 3% of your contribution, and paid local hangout meals and events. For more details on the full benefits package please visit this link. All full time roles are also eligible for annual bonuses and equity.This base pay range is for the United States only and does not apply to international locations. The range for each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within the range, individual pay is determined by location and additional factors including job-related skills, experience, and relevant education or training.

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