Software Engineer (C++) for Camera and Video Processing
Razer
Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.
Job Responsibilities :We seek a skilled C++ Software Engineer to develop and optimize real-time low latency video camera software for broadcasting applications. The role focuses on video capture, processing, and integration of third-party effects, with an emphasis on performance and reliability in resource-constrained environments.Key Responsibilities
Design and implement real-time video processing pipelines for broadcasting applications.Develop and maintain camera video capture modules using frameworks like DirectShow, Media Foundation, or OpenCV.Integrate internal or external AI video effects into the software pipeline.Build virtual camera drivers to enhance video output for streaming platforms.Research and evaluate the performance of video processing algorithms.Pre-Requisites :Required Skills
Proficiency in modern C++ (C++11/14/17) with experience in multithreaded programming.Hands-on experience with any multimedia frameworks (DirectShow, Media Foundation, GStreamer, FFmpeg)Familiarity with OpenCV for computer vision tasks.Knowledge of camera driver development and low-level video capture pipelines.Experience deploying software on Windows environment.Are you game?
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