Los Angeles, CA, US
13 hours ago
Staff Software Engineer (Build Platforms) - VALORANT, Foundations

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.

As a Staff Software Engineer on the VALORANT Build Platforms team, you will develop and improve on the technologies that enable us to deliver VALORANT into our players’ hands. You will work on improving the iteration flow for hundreds of developers with the opportunity to improve the experience of designers, artists and engineers alike. Your work will lay a critical foundation for teams across the globe as they work to delight players by adding new features, skins, maps and agents to our game. In addition, you will support our aspirations to expand to additional platforms and titles. You will report into the Engineering Manager on the team.

Responsibilities

• Drive the technical direction and decision-making at the team-level, advising on aspects of delivery such as architecture, maintenance, cost and scale

• Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling

• Work with VALORANT developers and stakeholders to align on priorities and deliverables

• Lead efforts to break down and execute on multi-month engineering efforts, partnering with central technology teams to leverage their expertise

Required Qualifications

• 6+ years of experience as a software engineer

• BS degree or equivalent experience

• Experience architecting and maintaining developer-facing products and platforms, supporting complex workflows and emerging requirements

• Experience building automated build, test, and release pipelines

• Strong empathy for improving the developer experience and iteration loop

• Game DevOps experience not required, but a plus

• Expertise with C++, C#, Java, Golang, or similar language(s)

• Ability to communicate complex technical subjects to all levels

• Willingness to jump into unfamiliar technologies and take on new challenges

• Experience mentoring other engineers 

Desired Qualifications

• Professional experience working with cloud computing and cloud technologies

• Experience working directly with game build systems utilizing Unreal Engine

• Build Graph (& Horde) experience a plus

• Professional experience being a technical lead on a team of engineers

• Professional experience building large scale backend systems or game services

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